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Showing posts from March, 2019

Conclusion

                   Conclusion From the literature review it is well observed that people are growing awkward by the day. People are being tied to their phone and social media. Though internet has promised us lots of opportunities, people are getting more  dissociative   instead of being connected. Relationships have become obsolete as more options to meet people have opened. It’s become a necessary evil in a way. Relationships are not considered as important as it used to be. People seem to be more anxious due to problems risen from relationships. Human interaction and communication have become a scarce phenomenon. The objective of the research will remain unchanged   and more options will be explored to understand and help people with relationship and interaction issues.

Challenges and Short comings

                Creative Experiment # 1 Though this experiment was a success it wasn’t a total success. Since an android device was not available at the time of experimentation an android phone was purchased for the sole purpose of conducting the experiment. The android purchased was a “Xiaomi Redmi 5”. Shortly after importing the “ARObject.apk” build into the phone, compatibility issues were observed. It was later discovered that Vuforia doesn’t support all android platform and provides a list of platforms that it does support. ( https://library.vuforia.com/articles/Solution/vuforia-fusion-supported-devices.html ). It was quite unfortunate to see a purchased phone go to waste. However, an alternate solution was found. The application was run through Android Studio 3.3 using the AVD Manager. A Virtual Nexus 5X device was created for the sole purpose of running the exported Package. Though the file was able to run on Nexus the experiment was faced with another wall. Virtual

Creative Experiment #2

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3.2            Marker based Augmented Reality Video Playback In this experiment, once again Unity was used as the interactive software to create the marker-based AR project. This experiment does not require to build the application into an .apk file as the interaction can be observed from the computer’s webcam. Step 1: Open a new project in Unity. Right click on the Hierarchy Area and hover on Vuforia engine to select AR Camera. Delete the main camera. After doing so, open Vuforia Configuration on the inspector box and apply a license key which can downloaded from the Vuforia’s official website. Figure 3.2.1 Step 2: To get a License key visit https://developer.vuforia.com/vui/develop/licenses . After signing up click on Get development key. Figure 3.2.2 Step 3: After entering the appropriate License Name, check the box down below and hit confirm. Now I license key is made. Figure 3.2.3 Step 4: Simply click on the code to copy it to the clipboa

Creative Experiment #3

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3.3            Interaction with AR Object using Leap Motion For this experiment, Leap Motion sensor is used with an older version of Unity 5.51f1 along with LeapMotion_CoreAssets_4.1.6 and Interaction_Engine_0.3.1. Open a new project on Unity 5.5, Step 1: Import the Packages “LeapMotion_CoreAssets_4.1.6” and “Interaction_Engine_0.3.1” into the project file. Step 2: Find the “Leap_Hands_Demo_Desktop” scene under Leap Motion > Examples > Scenes and open the scene. Step 3: Create a 3D object Plane and position it (0, 0, 0) on (x, y, z) axes. Step 4: Create a two 3D Object Cube and scale it appropriately and place it on the plane. Step 5 : Create Materials to differentiate the colors of the cube from each other and assign them accordingly. Also Click on Add component to add the Rigid Body script to each of them individually. Step 6: Find the “InteractionManager” Prefab and drag it onto the main hierarchy. Step 7:   Expand the Hand

Creative Experiment # 1

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3.1            Marker-less Augmented Reality In this experiment, Unity was used as the interactive software to create the marker-less AR project. For this experiment to work the necessary tools that was installed are, Unity 2018.3.5f1 and Android Studio 3.3. The Vuforia package was built into this version of Unity. It is important to locate the correct paths to the SDK location, so that the build can be done and stored locally in the computer. The player settings need to be adjusted accordingly as well. A short tutorial was followed for this to be done correctly. Figure 3.1.1: Jayanam. (2017, August 24). Unity Android Tutorial : SDK, Build and Publish [Video file]. Retrieved from https://www.youtube.com/watch?v=1yLDxIMuRlo Step 1 : Open a new project in Unity. Go to File > Build Settings > Select Android and hit switch platform. Right click on the Hierarchy Area and hover on Vuforia engine to select AR Camera. After doing so, open Vuforia Configuration on the inspec

Gender Analysis in people using Social media

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Gender Analysis in people using Social media (Photo: graphicsdunia4you/Shutterstock) A significant part of the exploration directed today proposes that the manner by which individuals use  innovative correspondence contrasts by sex. With respect to Facebook use, a noteworthy  part of mechanical correspondence, most of Facebook's 845 million  clients are ladies, and, furthermore, ladies drive 62% of Facebook action (status  updates, messages, and remarks). Ladies additionally have 8% more Facebook companions than  do men and invest more energy in the site through and through than do men (Miller, 2012). With  respect to indications of Internet conduct that can possibly prompt Internet  fixation, ladies are likewise bound to state they are nearer to their Facebook companions  than their companions, in actuality, and that they feel dependent on Facebook, than men are  (Thompson and Sharon, 2012).  Ladies likewise invest more energy messaging than men do. In an  normal mon

Welcome to the golden age of Social awkwardness!

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(Stephan Schmitz) Is it accurate to say that we are winding up more socially cumbersome? An examination of the connection between mechanical correspondence use and social abilities in understudies. We stroll through this world with our heads down. Drenched in the innovative domain, we neglect the genuine. We banter with our hands as opposed to our mouths, tapping consoles and touch pads to the cadence of our considerations. This is the way we convey in the 21st century. In the most recent decade, progresses in data advancements have generously adjusted the manner in which people connect. Between email, messaging, social organizing, texting, and Skype, individuals currently have the assets that would make it conceivable to put in days or months without encountering another individual, yet still stay associated with the world. From 1995 to the present, the number  of Internet clients worldwide has ascended from 16 million to 2280 million as of March of  2012, which is 32.7%

People's interaction and relationships

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People's Perspective Towards Dating (Cleo,2017) To understand this question more deeply let's focus on a familiar concept, dating. How people interact and build relationships etc back then and now. The social principles for dating change starting with one age then onto the next. In the past a legitimate young fellow and lady couldn't address each other except if they had been formally presented. That training appears to be senseless at this point. It was normal, around that time, for people to meet at gatherings or at moves. The sort of moves performed then required holding one another, which put those of us who were modest off guard. Something else, an individual and a young lady would be "repaired" on an arranged meeting by a common companion. Gatherings in bars occurred every now and then yet were considered to some degree risky—at any rate by the ladies.  At that point the occasions changed. Schools moved toward becoming co-ed, and youngsters