Challenges and Short comings
Creative Experiment # 1
Though this experiment was a success it wasn’t
a total success. Since an android device was not available at the time of
experimentation an android phone was purchased for the sole purpose of conducting
the experiment. The android purchased was a “Xiaomi Redmi 5”. Shortly after importing
the “ARObject.apk” build into the phone, compatibility issues were observed. It
was later discovered that Vuforia doesn’t support all android platform and
provides a list of platforms that it does support.
(https://library.vuforia.com/articles/Solution/vuforia-fusion-supported-devices.html).
It was quite unfortunate to see a purchased phone go to waste.
However, an alternate solution was found. The
application was run through Android Studio 3.3 using the AVD Manager. A Virtual
Nexus 5X device was created for the sole purpose of running the exported Package.
Though the file was able to run on Nexus the experiment was faced with another
wall. Virtual Devices do not have a real time Camera. This caused the
experiment to end with no alternatives.
Creative Experiment #2
This experiment was straightforward. No
challenges were initially faced during the experimenting stages. Some compatibility
issues but it worked out well in the end.
Creative Experiment #3
Many challenges were faced during this experiment.
Out of the three experiments the third one was undoubtedly the most difficult to
run. Three different versions of unity were downloaded to find the compatibility
issues. This seems to be a recurring problem with Unity. It was essential to
download an older version of Unity 5.51f1 to run the above experiments. The tutorials
found on YouTube to perform this experiment were inconsistent and each of them
contracted addicted with approach taken.
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