Creative Experiment # 1



3.1           Marker-less Augmented Reality

In this experiment, Unity was used as the interactive software to create the marker-less AR project. For this experiment to work the necessary tools that was installed are, Unity 2018.3.5f1 and Android Studio 3.3. The Vuforia package was built into this version of Unity. It is important to locate the correct paths to the SDK location, so that the build can be done and stored locally in the computer. The player settings need to be adjusted accordingly as well. A short tutorial was followed for this to be done correctly.

Figure 3.1.1: Jayanam. (2017, August 24). Unity Android Tutorial : SDK, Build and Publish [Video file]. Retrieved from https://www.youtube.com/watch?v=1yLDxIMuRlo
Step 1: Open a new project in Unity. Go to File > Build Settings > Select Android and hit switch platform. Right click on the Hierarchy Area and hover on Vuforia engine to select AR Camera. After doing so, open Vuforia Configuration on the inspector box and apply a license key which can downloaded from the Vuforia’s official website.
Figure 3.1.2 A screenshot of the step 1 in Unity

Step 2: Right click on Hierarchy area, hover over Vuforia Engine then Ground Plane and selected Ground Plane stage

Figure 3.1.3 A screenshot of the step 2 in Unity
Step 3: After inserting the ground plane stage the following guide has appeared. Then repeat the steps from step 2 until Ground Plane drop list. Select Plane Finder. Plane Finder helps to detect the ground in the real world helps to place object on top it.

Figure 3.1.4 A screenshot of the step 3 in Unity
Step 4: Go to assets, import assets to import the downloaded model. The models can be in these formats. fbxdae (Collada), .3ds, .dxf, and .obj files. It is important to make sure the object lies on top of the plane detector so the position values are set to (0,0,0) for (x,y,z) axises.

Figure 3.1.5 A screenshot of the step 4 in Unity
Step 5: The imported object is set as the child to the Ground Plane Stage. After that the Ground Plane Stage is dragged and dropped into the Anchor Stage under Content Positioning Behaviour Script on the inspector box of Plane Finder. With this the Marker-less AR is done. Simply go to File > Build Settings and hit Build.

Figure 3.1.6 A screenshot of the step 5 in Unity

Comments

Popular posts from this blog

Understanding AR with Vuforia

Creative Experiment #3

Preview Animation