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Showing posts with the label Games

Final Presentation Summary

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Final Presentation Research and Development part - 2 In the PPT I talked about, Project Concept Target Audience Value of Research Technology Research and Testing Implementation Project Schedule Project concept People are being tied to their phone and social media. Though internet has promised us lots of opportunities, people are getting more dissociative instead of being connected. Relationships have become obsolete as more options to meet people have opened. It’s become a necessary evil in a way. Relationships are not considered as important as it used to be. People seem to be more anxious due to problems risen from relationships. Human interaction and communication have become a scarce phenomenon. The objective of the research will remain unchanged and more options will be explored to understand and help people with relationship and interaction issues. Target Audience This project is mainly focused or targeted towards teenagers and young adults of the age ...

Preview Animation

Mockup of conceptual design proposal Animation To showcase the design proposal's idea of the game, a short animation was made to explain how the VR game worked, how it is related to the research topic. The video shocases, the tech used, how the game works and how to brings people closer. Here's a video of the animation video below.

Method of approach

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Virtual Reality - VR Virtual Reality has become a great trend. Using VR for my design proposal was ideal as it provides enhanced experience for both the players. In this proposal project ,inside VR one of the players can interact in a 3D environment and interact with objects present there.  Leap Motion Sensor The Leap Motion controller is a small USB peripheral device which is designed to be placed on a physical desktop, facing upward. It can also be mounted onto a virtual reality headset. Using two monochromatic IR cameras and three infrared LEDs , the device observes a roughly hemispherical area, to a distance of about 1 meter. The LEDs generate pattern-less IR light [27] and the cameras generate almost 200 frames per second of reflected data. [28] This is then sent through a USB cable to the host computer, where it is analyzed by the Leap Motion software using "complex maths" in a way that has not been disclosed by the company, in some way synthesizing 3D position...

Example of Games that uses VR Tech

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1. Keep Talking and nobody explodes In Keep Talking and Nobody Explodes, one player is trapped in a room with a ticking time bomb they must defuse. The other players are the “Experts” who must give the instructions to defuse the bomb by deciphering the information found in the Bomb Defusal Manual. But there’s a catch: the Experts can’t see the bomb, so everyone will need to talk it out – fast! Rounds are fast-paced, tense, occasionally silly, and almost always loud. Everybody has a role to play whether they are defusing the bomb or deciphering information from the manual. Puzzle solving and communication skills – and maybe a few friendships – will be put to the test as players race to defuse bombs while communicating quickly, clearly, and effectively. Features Challenging puzzles – Test the limits of your communication skills… and friendships? A different bomb every time – Procedurally generated puzzles keep the action fresh. Local multiplayer party game – Bomb defusing is a tea...