3.3 Interaction with AR Object using Leap Motion For this experiment, Leap Motion sensor is used with an older version of Unity 5.51f1 along with LeapMotion_CoreAssets_4.1.6 and Interaction_Engine_0.3.1. Open a new project on Unity 5.5, Step 1: Import the Packages “LeapMotion_CoreAssets_4.1.6” and “Interaction_Engine_0.3.1” into the project file. Step 2: Find the “Leap_Hands_Demo_Desktop” scene under Leap Motion > Examples > Scenes and open the scene. Step 3: Create a 3D object Plane and position it (0, 0, 0) on (x, y, z) axes. Step 4: Create a two 3D Object Cube and scale it appropriately and place it on the plane. Step 5 : Create Materials to differentiate the colors of the cube from each other and assign them accordingly. Also Click on Add component to add the Rigid Body script to each of them individually. Step 6: Find the “InteractionManager” Prefab and drag it onto t...
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